D&d 4e item slots
In 3E, we had head, face, neck, vest, armor.
It's based on 5th Edition for some numbers (like a draft horse's Strength score, for example), but can be pretty easily ported to any D&D-. Using them in combat. D&D 4e divides all magic items into seven categories: armor, weapons, implements, clothing, rings, wondrous items, and potions. 1, Head, Headband, helmet, Mental improvement, ranged attacks. Level 3. Level 1. Level 2. Level 3. Phylactery, Morale, alignment.
Back to Main Page → 4e Homebrew → Equipment.
There are no slots in 5e.
d20, Body Slot, Normal Gear, Affinity. Of these, clothing items and. Cloak of the Consort (4e Equipment) · Drow House Insignia (spell) (4e. This language is. Level 2. The rest you just have. Level 1.
Each body slot can accommodate only a single active magic item (except for the rings body slot, which allows two active rings, worn one on each. Head Slot. Circlet of Spiderkind Command · Mask of the Matriarch.
Neck Slot Items. Hat, Interaction. You can attune to a maximum of 3 magical items that require attunement. Spider Mask. .
A player has found there's a head slot item, gem of colloquy, which has the property of granting a specific language when worn.
With a new edition comes another opportunity to overhaul magic items and magic item slots. Add your own Magical Staff to D&D Wiki.
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